As far as the environment goes, it’s a lose/lose situation here. Trudging through the Terra Nova, particularly a strangely intact Conning Tower, which appears to have suffered no structural damage (externally or internally) as a result of Tucker Edwards’ explosive mayhem, is still a chore. The fatigue of backtracking remains as strong as ever even on levels as brief as the ones featured in the three chapters. However, the focus of the DLC limits space exploration (“ain’t nobody got time for that”, as it were). As a result, Tau Volantis is ditched quick and fast once a Unitologist shuttle is found and it’s back into space. However, the game only has one MacGuffin the player needs to acquire the Shock Drive (or ShockDrive) that will allow them to restart the CMS Terra Nova and pilot it back to Earth. ![]() Isaac is still the lord of the fetch quests, unfortunately. ![]() In terms of replayability, Severed comes out just slightly ahead of Awakened because of its plot/story elements (different characters and different circumstances in the exact same environment). Unlike Severed, the core narrative element of a full Dead Space game, the audio and text logs, remain intact and are still used to convey certain plot points to the audience (however few there are) it’s also longer and afforded with slightly better pacing, which is always a plus, but that's about it. Gameplay in Awakened is identical to Dead Space 3 there are no real changes or alterations that I’ve seen cosmetically or otherwise noted.
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